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The Iconic Puzzle Game Couldn't Triumph at The Game Awards — Another Award Type May Address This Issue

As any significant prize-giving event approaches, one notices an outcry for the addition fresh award types to recognize unsung work and delight the hearts of enthusiasts who have specialized interests.

Another commentator has already made supporting a scary games classification. That would rule. So would tabletop games, representing a dedicated supporter's campaign. However, I must insist when I prioritize because like all dedicated enthusiasts, I have a cast-iron argument backing this proposal stands as crucial and important of all. The demand is this: There should be an award type for logic-based games.

The Genre Classification Challenge

Classifying creative works is not a science; it remains highly personal, and inevitably spark debates concluding with vague boundaries. There’s a reason movie academies steer clear of genre categories. However, it represents an essential concession within the realm of interactive entertainment, which are so diverse they hardly constitute a single creative category.

To recognize the complete range of interactive entertainment excellence to be recognized, while allowing diverse titles to receive proper recognition, classification by type becomes crucial.

Current Gaming Award Categories

Leading game ceremonies currently feature classifications covering Action-oriented games, Adventure-action titles, RPG experiences, Fighting, Simulation and strategy titles, plus athletic and racing experiences. Between them, these six categories successfully include a lot of ground, and you can find room for most games within them.

Different situation exists for puzzle games. There’s simply nowhere for their placement. Think about these recent excellent titles, all very different: structural challenges of one title, fast-paced pattern recognition from another release, and the sweetly sociological logic puzzles of a third title. What category would fit them among existing types? Unfortunately, nowhere.

Recognition Challenges

Numerous examples exist of brilliant puzzle games launched regularly lacking appropriate categories in entertainment awards, if they accidentally match classification types such as Handheld titles, Virtual reality experiences, or the extremely competitive small studio competitions.

  • A renowned logic title wasn’t nominated for anything in 2014
  • Another imaginative release received no nominations during that ceremony
  • Well-received sorting experience received no acknowledgment recently
  • Limited numbers of logic titles barely qualified for small studio or handheld classifications

Value of Brain-Teasers

Frequently they represent modest productions, yet the craft in brain-teasers holds tremendous importance. Well-known matching games stand as the most-played games in the world and have been for many years.

The famous puzzle experience challenges popular creative games for the title of highest-selling title ever; it’s also in the running for best game of all time. Puzzle games are foundational to the art of video games, and they are in conversation with diverse game types.

Proposal and Rationale

Logic titles wouldn't face that issue. It would be easy to populate multiple candidates engaging, different, qualified experiences every year with ease — or rather, with difficulty, because you’d have to leave so many good games out.

And to reiterate, these represent titles lacking appropriate categories in important events. Logic title developers operate at the demanding boundary game development, producing among the purest expressions of gaming itself. Comparable to movie stunt professionals, they warrant appreciation. Let’s not keep them waiting 35 years.

The writer

Valerie Palmer

Full-stack developer with over a decade of experience in JavaScript, React, and Node.js, passionate about teaching and open-source projects.

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