The Long-Awaited Lesson on Modding: The Game's New Quest Fixes an Oversight

The space ninja adventure known as Warframe, an experience where you can feed yourself to a giant mouth and drive a motorcycle in the year 1999, has released a major update. The Vallis Undermind exemplifies the distinctive charm that has come to define Warframe in the past few seasons.

This expansion, made available this week, introduces a new mushroom-themed warframe that performs a unique animation, along with a whole new explorable fungal area. But it’s also going back to basics, with a new mission aimed at making sure this complicated, expansive long-running online game makes sense to new players.

The Arrival of "The Teacher"

Titled “The Teacher,” this is the highly anticipated mission that educates Warframe players on how to use one of the game's fundamental yet complex systems: modding.

In Warframe, mods are augments that can be added to your character or your weapons to enhance their abilities. They range from the straightforward (increase damage or speed up reload rate) to the devastatingly complex. Content creators often craft hour-long videos about idealized builds that use powerful mods in combination to create devastating effects.

“I think a lot of people were maybe getting into the early game, seeing mods, not really understanding it,” noted a lead narrative designer. “We believed it was crucial, upon completing the mission, for players to think, ‘Wow, modding is interesting. I want to try more of this.’”

A Collaborative Effort

“The Teacher” was developed in a collaboration between the original developers, who provided the narrative sauce, and a supporting studio, who crafted the gameplay, which will appear early in the game.

In the quest, the player is tasked with obtaining a component for their ship, but they’re confronted by a formidable foe called Teshin, who takes away the player’s abilities and melee weapons, and compels them to use the mod system to handily demonstrate its power.

Several developers were already fans of the game, but some were newcomers, according to a lead designer. This fresh viewpoint that proved critical.

“Our initial step involved observing new players and go right play through the tutorial and document extensively on everywhere they fell out,” the designer said. Early-game menu pop-ups introduced players to modding. But the team noted that they didn’t work on everyone.

“Some people didn't see basic instructions where it's flashing on the screen saying put the mod in the slot,” he said.

Filling a Significant Gap

Warframe’s mods allow players to create stupidly powerful synergies that turn the screen into a blitz of numbers. But "The Teacher" focuses on different aspects. There will be some long-time players who desire more advanced content, like creating powerful and specific builds. But it became clear that the mission addresses a genuine oversight for early players — and that doing so isn’t as simple as it looks.

“Numerous subtle adjustments and background details there to just sort of show you what it can do rather than explain it outright,” the designer said. For example, one of the goals of “The Teacher” is to show how mods can create elemental damage types; in this case, Magnetic damage that eats chunks out of enemy shields.

“Adjustments to the armament to be a rapid-fire gun, because it better demonstrates the effect frequency,” the designer said. “But you don’t want to say to people, 'with a basic modification, you only got a low probability to proc an elemental effect.' So how do you tutorialize that without changing it?”

Veterans will instinctively look for that kind of weapon effect and understand how it works, but beginners require instruction to notice these details.

“This type of design work that we've had to worry about as much just because our priorities lay elsewhere,” said a narrative lead. “But part of it not being our focus that players weren't properly taught the modding system.”

A Labor of Love

“A tremendous amount of work is required for just making a seemingly straightforward quest that — honestly — you can blast through in about 15 minutes,” said the designer. “But it's months and months of work for many team members.”

The designer was clearly enthusiastic over being able to work on a game that he loves — and to design content featuring a preferred figure.

“I'm a huge fan of Teshin,” he said. “He embodies everything my younger self found awesome.”

An Evolving Onboarding Process

In the 12 years since its release, Warframe has been in a ongoing struggle with its own new user introduction. There are many intricate mechanics that players don’t need to worry about — and won't encounter until hours into the game. And others, like modding, that increase in depth depending on how much time you want to invest. A previous patch improved the introductory experience so that players could reach Warframe’s mind-bending plot developments with less time on the grind up front.

With “The Teacher,” it’s clear that the developers are doubling down on a commitment to make sure Warframe’s initial hours doesn’t stay locked in 2013. Beginners can find their way — regardless of overlooking tutorials.

Valerie Palmer
Valerie Palmer

Full-stack developer with over a decade of experience in JavaScript, React, and Node.js, passionate about teaching and open-source projects.